01
Signals
Synthetic EEG-like bands (δ θ α β), HRV index, breath cadence, and sleep stage over discrete time
Research Division · Dream Team
Dream Engine
Turn decoded sleep dynamics into sensory-safe 3D environments — a research narrative layer for Dream Team, not a mind reader.
Motion field
Synthetic demot=0 · N1(0.00, 0.09, 1.00)
Simulated multi-modal sleep signals → features → motion parameters → vector field. Not a reconstruction of private mental imagery. Hover a region for local vector + features.
Product
Dream Engine sits at the end of the Dream Team stack: after decode and optional localization, it projects features into continuous axes, builds a portable scene graph, and renders inspectable environments for collaborators.
Intensity, motion, and chroma are clamped. Flash is forbidden. Research narrative — not entertainment deepfakes.
JSON-first SceneGraph v1 travels from builder to Three.js (and future Babylon.js) without locking the stack.
Bridge latents.npy into DreamAxes, then export interlace.dream-team.demo-bundle/v1 for lab demos.
Viewer
Interactive reconstruction demo: scrub time, gate modalities, and inspect attractor basins derived from synthetic sleep-state signals.
Motion field
Synthetic demot=0 · N1(0.00, 0.09, 1.00)
Simulated multi-modal sleep signals → features → motion parameters → vector field. Not a reconstruction of private mental imagery. Hover a region for local vector + features.
Pipeline
Subconscious Motion Field Reconstruction — a transparent, step-wise method from multi-modal sleep proxies to an inspectable vector field. Research demo, not a black box.
motion-field · client synthetic
Step 01
Synthetic EEG-like bands (δ θ α β), HRV index, breath cadence, and sleep stage over discrete time
Step 02
F(t): band powers, HRV volatility, breath irregularity, stage encoding — pure extraction
Step 03
Interpretable map → direction, magnitude, turbulence, attractor strength (modality-gated)
Step 04
Vector field on a grid + attractor basins (REM cluster, deep sleep, autonomic ridge)
Step 05
Time scrub, modality toggles, intensity sliders — inspect local vectors and attractors